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NZPIEFACE

11
Posts
A member registered Mar 25, 2020

Recent community posts

You need to juggle yourself a bit.

Well, that was hard, so hard and frustrating that I felt it was kind of like Getting Over It with Bennett Foddy.

I think the game is wonderful, both by it’s simplicity and also how hard it is despite being so simple. I kind of wish that some of the tutorial bells were in places that were less punishing if you failed them, but overcoming them was the best feeling.

This game is adorable.

At first, I didn’t really like the idea of there only being two levels with only different coin placements, but then as I played them, I really warmed up to it as I got more and more familiar with each stage.

My only gripe with this game is that I keep falling off ledges, though that kind of feels like a me problem.

If I had any suggestions, it would be a wall kick/bounce. Suwako can already bounce off the ground, so why not the wall?

This was fun and short, and I couldn’t stop laughing when I got Yuyuko’s hate from Sanae. That’s so mean!

I really liked how the music changed depending on which character (power) you were using, and how they all meshed with the background track really well. The same with the hats.

The game is pretty simple and easy, though it kind of feels like Reimu, Marisa, and Youmu are the Easy, Normal, and Hard modes respectively. Reimu is pretty strong.

There were some visual bugs, but the only real game-ending bug I encountered was when I was playing as Youmu and picked up a Marisa orb. The sprite turned into Marisa and then I nothing came out when I attacked.

Yeah, it is pretty minor. That, and it’s also really really funny.

The “Quit to Title” button doesn’t work…

If you die when there’s the “Hurry Up” text, the text will spin with Shanghai’s death animation. I’m not sure if this is a bug or not.

I really enjoy this game. It’s a cute concept with simple and intuitive controls. My highscore is a bit below 8000 because I was a bit too greedy when trying to deliver the final present to Marisa and I ran out of mana.

I only have a single suggestion, and that’s to make pounding from a dash easier to do. It feels kind of inconsistent to do for me since there’s a short period of time after dashing where the pound just doesn’t register.

The concept of the game made me laugh, and I enjoyed playing it. The levels are pretty challenging for me, because I feel like I’m failing at comboing the attacks well, but then I learned that Meiling can fly by spamming attacks midair… I’m not sure if that’s a bug or not.

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I enjoyed the complexity and difficulty of the hardest mode. I think I would’ve enjoyed it if the normal difficulty wasn’t just an expanded board, but also had some of the more basic hard piece rules, like infantry and cavalry only.